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HyperLib 1997 Winter - Disc 1
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HYPERLIB-1997-Winter-CD1.ISO.7z
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HYPERLIB-1997-Winter-CD1.ISO
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オンラインウェア
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GAME
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Abalone 1.4.2.sit
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Abalone 1.4.2
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Abalone 1.4.2.rsrc
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ALRT.txt
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Text File
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1996-01-19
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3KB
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169 lines
ALRT_666_error message.txt
Bounds: x1=100, y1=80, x2=400, y2=200
Items ID: 666
(4) bold #: false
(4) drawn: true
(4) snd high: false
(4) snd low: false
(3) bold #: false
(3) drawn: true
(3) snd high: false
(3) snd low: false
(2) bold #: false
(2) drawn: true
(2) snd high: false
(2) snd low: false
(1) bold #: false
(1) drawn: true
(1) snd high: false
(1) snd low: false
Auto position: 0x0000 (no auto-center)
ALRT_404_quit net game?.txt
Bounds: x1=80, y1=80, x2=456, y2=146
Items ID: 404
(4) bold #: false
(4) drawn: true
(4) snd high: false
(4) snd low: false
(3) bold #: false
(3) drawn: true
(3) snd high: false
(3) snd low: false
(2) bold #: false
(2) drawn: true
(2) snd high: false
(2) snd low: false
(1) bold #: false
(1) drawn: true
(1) snd high: false
(1) snd low: false
Auto position: 0xB00A (use alert position on parent window)
ALRT_403_retry connecting?.txt
Bounds: x1=40, y1=40, x2=456, y2=182
Items ID: 403
(4) bold #: false
(4) drawn: true
(4) snd high: false
(4) snd low: false
(3) bold #: false
(3) drawn: true
(3) snd high: false
(3) snd low: false
(2) bold #: false
(2) drawn: true
(2) snd high: false
(2) snd low: false
(1) bold #: false
(1) drawn: true
(1) snd high: false
(1) snd low: false
Auto position: 0xB00A (use alert position on parent window)
ALRT_402_break connection?.txt
Bounds: x1=40, y1=40, x2=470, y2=150
Items ID: 402
(4) bold #: false
(4) drawn: true
(4) snd high: false
(4) snd low: false
(3) bold #: false
(3) drawn: true
(3) snd high: false
(3) snd low: false
(2) bold #: false
(2) drawn: true
(2) snd high: false
(2) snd low: false
(1) bold #: false
(1) drawn: true
(1) snd high: false
(1) snd low: false
Auto position: 0xB00A (use alert position on parent window)
ALRT_401_connection broken.txt
Bounds: x1=40, y1=40, x2=423, y2=130
Items ID: 401
(4) bold #: false
(4) drawn: true
(4) snd high: false
(4) snd low: false
(3) bold #: false
(3) drawn: true
(3) snd high: false
(3) snd low: false
(2) bold #: false
(2) drawn: true
(2) snd high: false
(2) snd low: false
(1) bold #: false
(1) drawn: true
(1) snd high: false
(1) snd low: false
Auto position: 0xB00A (use alert position on parent window)
ALRT_400_make connection.txt
Bounds: x1=40, y1=40, x2=455, y2=165
Items ID: 400
(4) bold #: false
(4) drawn: true
(4) snd high: false
(4) snd low: false
(3) bold #: false
(3) drawn: true
(3) snd high: false
(3) snd low: false
(2) bold #: false
(2) drawn: true
(2) snd high: false
(2) snd low: false
(1) bold #: false
(1) drawn: true
(1) snd high: false
(1) snd low: false
Auto position: 0xB00A (use alert position on parent window)
ALRT_202_end of game.txt
Bounds: x1=86, y1=50, x2=397, y2=175
Items ID: 202
(4) bold #: false
(4) drawn: true
(4) snd high: false
(4) snd low: false
(3) bold #: false
(3) drawn: true
(3) snd high: false
(3) snd low: false
(2) bold #: false
(2) drawn: true
(2) snd high: false
(2) snd low: false
(1) bold #: false
(1) drawn: true
(1) snd high: false
(1) snd low: false
Auto position: 0xB00A (use alert position on parent window)
ALRT_201_save game?.txt
Bounds: x1=80, y1=80, x2=456, y2=146
Items ID: 201
(4) bold #: false
(4) drawn: true
(4) snd high: false
(4) snd low: false
(3) bold #: false
(3) drawn: true
(3) snd high: false
(3) snd low: false
(2) bold #: false
(2) drawn: true
(2) snd high: false
(2) snd low: false
(1) bold #: false
(1) drawn: true
(1) snd high: false
(1) snd low: false
Auto position: 0xB00A (use alert position on parent window)